Casinos History Of Casino In Brief

Game is a very strange side of the human life that has its very own laws, which do not fit into the framework of traditional sense. Here reigns His Majesty Chance and slot online terpercaya everything is relative: the weak can defeat the strong, the cunning can make a fool of himself, poor people can become rich, and vice versa.

Gamble opens up new possibilities of the personality, which are generally not displayed in ordinary life. Almost everybody wants to get rich at once, without any efforts. Game gives a hope for this, but luck is fate of the chosen ones.

Root base of the game.
Game and gamble has followed the the human race since its first steps. A hemp of gamble is evident almost in everything, starting with hunting in the primitive society and up to major financial deals in the 21st century. Elements of game are inherent to many prize draws and entertainments, which our forefathers arranged. For example, it is evident in prize draws in strength and deftness, that were later transformed into famous tournaments. Later on the first casino games appeared. We were looking at based on the element of chance, trying one’s fate.

The historians believe that the very first game was casting various stones, shells, animals’ bone tissues — these objects were the prototypes of the chop. Documental proof of the first games is stored in the British Museum. Among this evidence are chop, made by an unknown Silk craftsman from the elephant’s tusk (16th century B. C. ) and a board for playing draughts, also called checkers which belonged to the queen Hatchepsut (1600 B. C. ).

Historical evidence attests that all ancient cultures played chop. Astragalus, i. e. fetlocks of the animals, were mostly used as chop. The word “astragalus” also referred to tetrahedral bricks with indentations, which more resembled modern chop — hexahedral bricks with somewhat round corners, in which the opposite facets, when added up, always amount to seven.

In the old days the people played odd and even, cast chop in the circle or threw them, trying to hit certain openings. Chop were also widely used for fortune-telling. It is also interesting that the players treated chop with nearly reverent trepidation, as if the chop were alive: the players talked to them, whispered charms and tried to persuade them to bring glory.

Since their emergence chop almost at once became one of the most venturesome casino games. The players placed everything in their bet: money, things, dwelling and even freedom (ancient Germans who lost in chop humbly became slaves). At the same time there appeared various lawful bans on this seemingly harmless game. For instance, in the next century B. C. the first known in history law against casino games was acquired. It was called Lex aleatoria (alea means a die).

In Ancient A holiday in greece there was a legend that the Olympic gods divided the “spheres of influence” by casting lots (Zeus got the Olympus, Poseidon received the underwater, and Hades arrived at rule the underworld). The laws of Ancient Italian capital formally forbade casino games, but there was no specific punishment for violation of the ban. The only “penalty” for the players was the right of the defeated player to reclaim everything he lost, if he though that she was mistakenly or unfairly defeated. Legally the games were allowed only every year, during the Saturnalia (annual celebrations in honor of the god Saturn).

Throughout the years the significance of the game increased. There appeared new game contrivances, for example cards. Some researchers argue that the first playing-cards appeared in China. In the Chinese book, Ching-tsze-tung (1678), mentions that cards were created in 1120 (according to the Christian chronology), and in 1132 we were looking at already widely used. Cards at those times were long and narrow plates with numbers from 1 to 14 built in. Four suits symbolized four times, and the number of cards (52) corresponded to the number of weeks in the year.

The prototype of the modern deck of cards is the Tarot cards. The first written witness that we know of refers to 1254, when St . Louis issued an edict that forbade card game within Spain under the fear of punishment with a whip.

Other researchers call Egypt the homeland of cards. The Tarot deck was used for fortune-telling. It had 80 sheets — arkana (22 seniors and 56 juniors). The pictures on the senior arkans correspond to golden tables, which are preserved in the dungeon of the god Tote in Egypt. Their names are as follows: 1. Fool; 2. Magician; 3. Priestess; 4. Hostess; 5. Host; 6. High priest; 7. Lovers; 8. Chariot; 9. Power; 10. Hermit; 11. The wheel of fortune; 12. Justice; 13. The hanged man; 14. Death; 15. Abstinence; 16. Demon; teen. System; 19. Star; 19. Moon; 20. Sun; 11. Court; 23. Peace.

It is considered that cards reached Europe in the 10-11th century, during the crusades to the Near East. Other argue that almost all games were born in Spain, which is sometimes called the homeland of Western european cards. The first factory-made deck of Tarot cards included 56 cards of four suits (swords, wands, money and cups). Besides there were 23 trump-cards with numbers from 1 to 11. Every card had a name of its very own: the emperor, the empress, the nun, the conjurer, the fool etc. Thus, the deck incorporated ninety-seven cards. Gradually it was substituted by new cards, which more closely resembled the modern ones.

It is surprising that the symbols of suits and the suits themselves did not change since 15th century. In the middle Ages games were very popular among various strata of population, ranging from a king’s court to the common people. By the way, in those times cards were not just a method for beguile the time, but also emblematic of the society structure: spirits embodied the priests, diamonds meant the bourgeoisie, spades represented reps and aristocracy, clubs referred to the peasants.

Modern games (poker, blackjack) arose in the U. S. in the second half of the 19th century. It is difficult to mention them all. There are games for adults and children, games for training sense and humor — and there are games just to beguile the time. The more mature is the individual, the more complex are the games he plays. Having become financially independent, he lets loose his gamble: makes gambling bets, plays in the lotteries, makes gambling bets on the totalizator and finally funds himself in the very forehead of game, the casino. Here the individual totally submits to the game, which sharpens his feelings and emotions and makes him forget everything, but the green cloth and roulette wheel. The thirst for such feelings attracts again and again those people, who have at least one time experienced the casino. Meanwhile, the skeptics say: “If you want to win in the casino, buy one of those”.

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